If you have managed to follow the implementation of the head, will be much easier to understand how to build the body of a character.
The correct construction of a character part from its skeleton, a framework that allows us to decide or adjust the appearance and to choose the poses and attitudes without wasting time and effort.
E ' the "dummy" , of \u200b\u200bwhich I made a suggestion when I spoke of the "Structure of the Scheme."
What are heroes, antagonists, or mere onlookers, each author comic would like all his characters were memorable, interesting and full of special effect.
But to draw them ... so we must first reduce them to the bone!
The best way to set the human figure or that of an animal or any other type of anthropomorphic character and above all, to effectively manage it in action is indeed to transform it into a rudimentary skeleton, a dummy made up of forms elementary lines and geometric shapes.
E 'should therefore always start from the basic shapes (eg sphere, cube, triangle), especially circular, because the anatomy is characterized by curved lines and no sharp edges.
build the body of a standing figure:
1) the bust of this character has a shape that reminds us of a pear


3) is not yet within the substance of the realization of the hands and feet which I will in the next lessons. For the moment we will content ourselves to state with ovoid shapes

Another example we take it from a famous character created by cartoonist Charles Peroni
1) build our character, starting from a skeleton of principle, ie a pattern of base-lines








And now try to draw different expressions:
