Friday, December 3, 2010

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Greetings from the Master



Thursday, April 15, 2010

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Details of the Human Figure: d) The Standing

In the past two lessons we have begun to study the basic structure of a character.

In this lesson we will discuss other body parts that are key determinants and characteristics of certain characters.
We'll see how it must be built one foot with his fingers ...
... and maybe its shoes

But before you go to practice is necessary to say that the human foot is very similar in structure, with the hand. But while this seems like an extension of the forearm, the foot is at right angles to the leg.
Another difference is in the fingers, all lined up including the big toe.

That said, we shall now proceed to draw the ends of a body feet.

For the human foot is a form must start from the basis of character horizontally elongated oval. One side will be shaped with a rounded line to shape the future heel ...
... while the opposite one with a broken line to shape the fingers As I said to her hand, even the toes often vary, sometimes as mother nature wanted, that is 5, others are like some of the original cartoonists have preferred, namely savings, or 4
And if these feet fit the shoes?

We see then how we can proceed. As a basic example we draw the classic shoe, which, fortunately, is also the easiest to implement.

For the part requiring an extreme form of swollen, while the requirement for the heel shape is more rigid and, under it, will be placed on the heel.

Monday, March 15, 2010

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Details of the Human Figure: c) Hands

begin this lesson by taking a step back. Remember this character? We had not defined its extremities, in summary, were marked with circles.

hand, along
the face, makes a living expression of an action. It 'an anatomical element which has a complicated structure, even if that of a comic strip is not characterized in detail.

hand positions that can take hundreds and each expresses a particular meaning:

a) a ' IDEA



b) a SIGN



c) a MOVEMENT



d) or a simple GESTURE (the gesture to indicate something or to emphasize speech)


Draw the hand is a difficult and demanding: for this reason it is necessary to practice a long time.


In comic strip but there is a curious peculiarity: the hand did not on five fingers, but is four. You may wonder where did this oddity. Unbelievable but true, the Disney Studios during the 30s. The animators, to expedite their work, they decided to save time and avoid d isegnare a finger to man o. They came even to the protagonists to put on the boxing gloves yellow not depict the folds of their hands.

made clear, we move now to the practice :

1. once again we begin by drawing a shape oval, next to add a cylinder (the future wrist) and stored
giniamo now that the character belongs to which the hand of the knobs have worn


2.
thumb and has a shape more pronounced, especially with regard to its size compared to the other fingers


3. the latter, structurally reminiscent of the cylinder: half of those are quite similar to each other



4. the little finger, not to make sense of monotony and immobility, is smaller and in a different position. In this way the hand comes to life.


To help you better understand the construction of the hand, the pattern shown for the first was deliberately in a static position.


Now, we draw some hands to build in different positions. It is up to you and your imagination to try to understand what attitude related, as in the case of this first example


In this second example you will note, as surely as it always starts from the basic structure and then devise different expressions of back and fingers


are then fingers to give nature a hand.


From these es
wicked should therefore be clear from the same building as the structure of the hand brings all the others.




Download Tutorial "The Hands"


Monday, February 15, 2010

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Details of the Human Figure: b) The Corps

If you have managed to follow the implementation of the head, will be much easier to understand how to build the body of a character.

The correct construction of a character part from its skeleton, a framework that allows us to decide or adjust the appearance and to choose the poses and attitudes without wasting time and effort.
E ' the "dummy" , of \u200b\u200bwhich I made a suggestion when I spoke of the "Structure of the Scheme."

What are heroes, antagonists, or mere onlookers, each author comic would like all his characters were memorable, interesting and full of special effect.
But to draw them ... so we must first reduce them to the bone!

The best way to set the human figure or that of an animal or any other type of anthropomorphic character and above all, to effectively manage it in action is indeed to transform it into a rudimentary skeleton, a dummy made up of forms elementary lines and geometric shapes.

E 'should therefore always start from the basic shapes (eg sphere, cube, triangle), especially circular, because the anatomy is characterized by curved lines and no sharp edges.

build the body of a standing figure:
1) the bust of this character has a shape that reminds us of a pear 2) the arts are a deformation of the cylinder, naturally shaped to enable their flexibility

3) is not yet within the substance of the realization of the hands and feet which I will in the next lessons. For the moment we will content ourselves to state with ovoid shapes
As you can see, the character was put in place pose a house: the movement, in fact, is a topic which I'll discuss later, because it requires an acquired ability to draw.

Another example we take it from a famous character created by cartoonist Charles Peroni
1) build our character, starting from a skeleton of principle, ie a pattern of base-lines
2 ) define the structure of our character and then we build the mass of the body around it, through lines and geometric shapes ...

3) ... Model face and limbs

4) ... and finally, the particulars giving importance to the design

now realize the same character by placing it in 4 different positions, as if watching him girandogli around, keeping an eye on the proportions





And now try to draw different expressions:

Friday, January 15, 2010

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Elements in Facial Expressions in Comics Comics

fully know how to draw a character belonging to the world of comics mean you have to know the details of anatomy, of course, without going in detail.

Let's analyze the "Elements of the Face" :
1) A notation must be made on key ' EYE: It is important never to forget that the eye must be treated as a three-dimensional flows in part from the eye socket.
It follows that the lids are perfectly suited to the scale of the cornea, with 'you can see in this example:


below shows the sequence of an eyelid that closes slowly in order to better understand As I have just described: the lid does nothing but follow the roundness of the eyeball modeled on it.
then an error that should never be done is to create an image like this:
2) Let us now consider the ' EAR: ear, apart from small differences in curvature of external attack and consistency of the lobe is almost equal in all men and women. The position it occupies on the sides of the face is not vertical as often tends to draw the inexperienced, but inclined: it is an inclination that tends to parallel with that of the muzzle.

For sake of completeness, I reproduce below the drawing of the human ear:




much easier, however, is the design of a ear cartoon character:
3) Finally, the MOUTH that, as we saw in the previous lesson, is a detail of the face just as importantly, it conveys a certain meaning and that, together with the eyes, enables us to understand the state of mind a comic character.